Factor Fly Football
Intro screen: Game title Factor Fly Football
Team Introduction: Give the names and roles of all team members (no last names)
Audience: Who are you designing your game for, and why? I am designing this game for people who don't know how to use factors that's why I make it exciting.
Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game? The goal of the game is to know all the factor at the end. The way you win is to know all the factors at the end cause you will have to figure them all out but with time.
Learning Goal: What will the player learn by playing this game? He will learn how to use factors and know how to play some football.
Smart Factor: What does your game teach? What can someone learn by playing it? The game teaches how to use factors a little of how to play football.
Style Factor: What kind of graphic/animation style will you use? What kind of sounds? The kind of sound I'm going to use is a football stadium yelling and screaming the graphics are going to look cartoonish.
Originality Factor: What makes your game special and unique? Why will it sell? I think its unique because it is a good way to incurge kids to learn theirs factors so when they need them they know how to use them.
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